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	<title>Shrapnel Games Blog</title>
	<link>http://www.shrapnelcommunity.com/blog</link>
	<description>From the Top Secret Shrapnel Games Compound...</description>
	<lastBuildDate>Thu, 15 May 2008 01:07:26 +0000</lastBuildDate>
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		<title>Island Of Death</title>
		<description><![CDATA[Watching the clash between the forces below
From up in the planes we&#8217;re flying
Survivors are taken as prisoners of war
The others are slowly dying
I shiver as we strap on our parachutes
We line up to jump out the door
We&#8217;re already here and there&#8217;s no turning back
I fall to scene of the war
&#8211;Do Or Die (Testament)
Island Of Death [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/14/island-of-death/</link>
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		<title>Between Right And Wrong, Good And Evil</title>
		<description><![CDATA[Warning!  I’m leading this post off with a PnP RPG war story.
When I create a campaign for a tabletop RPG I often like to base it around a central theme.  Sometimes these can be broad, such as the ramifications of a magical trade war, to more precise content like how a special magical [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/12/between-right-and-wrong-good-and-evil/</link>
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		<title>The Gen Con Bankruptcy Details</title>
		<description><![CDATA[(Tip of the wizard&#8217;s hat to Ogre Cave where this was spotted.)
PDF of the Gen Con bankruptcy.

]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/11/the-gen-con-bankruptcy-details/</link>
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		<title>The True Sandbox</title>
		<description><![CDATA[I’ve spent the past week playing GTA IV.  The best part of the game?  Carmageddon was one of my all time favorite games, and with the physics and ragdoll animations in GTA IV it can be at times a nice modern version of Carmageddon.  I can spend hours just driving like a [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/10/the-true-sandbox/</link>
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		<title>Free Stuff</title>
		<description><![CDATA[Short post tonight to highlight some of the recent FREE games that have been made available recently here at Shrapnel in case you&#8217;ve missed hearing the news when it happened.
Today multi-award winning Digital Eel (Weird Worlds: Return to Infinite Space, Eat Electric Death!) made available a print-n-play fantasy melee combat game, Goblin Slayer.  Can [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/08/free-stuff/</link>
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		<title>Made In USA</title>
		<description><![CDATA[For everyone waiting on Eat Electric Death! our fearless leader recently posted an update in the forums on its status, which goes as follows:
We are getting very close now. We have had some problems with costs, with proofs, with the box, with suppliers . We are working to resolve. It is going much slower than [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/07/made-in-usa/</link>
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		<title>Now Here&#8217;s Something To Complain About</title>
		<description><![CDATA[Here at Shrapnel our most severe copy protection involves a serial key.  While we utterly despise piracy, and will actively seek out and vanquish illegitimate copies of our games, we also don&#8217;t want to force our paying customers to jump through a burning ring of fire just to play one of our games.  [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/06/now-heres-something-to-complain-about/</link>
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		<title>Is The Witch Hunt Finally Over?</title>
		<description><![CDATA[With Grand Theft Auto IV being out for almost a week now the media has been surprisingly restrained.  I haven’t seen any GTA IV Makes Angry Teenager Go On A Mass Murder Spree stories, or the game being blamed for baby seals being caught up in fishing nets, or how it’s one of the [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/05/is-the-witch-hunt-finally-over/</link>
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		<title>He Knows The Water Best Who Has Waded Through It</title>
		<description><![CDATA[So yesterday a group of us went to see Iron Man.  Highly recommended, even if you’ve never had an interest in the character (I’d fall into that category).  As we were leaving the theater there was a marketing group outside handing out feedback forms.  The woman hands one to myself and the [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/05/04/he-knows-the-water-best-who-has-waded-through-it/</link>
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		<title>Battle Of The Gateway Games</title>
		<description><![CDATA[With GMT’s recent release of Manoeuvre, an abstract light strategy game with a wargame theme, I thought it would be worthwhile to discuss what makes the better gateway game to more serious wargaming: Manoeuvre or the Commands and Colors system.
Before we begin let me tell you how I’m framing this.  I’m not going to [...]]]></description>
		<link>http://www.shrapnelcommunity.com/blog/2008/04/30/battle-of-the-gateway-games/</link>
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