This Just In: Water Is Wet!
I’m guessing by now you’ve read about the whole Gamespot/Eidos brouhaha. Sorta hard not to. Reading through all the different takes on the situation is pretty freaking exhausting, and frankly rather pointless at the moment. Practically everything you read is based on conjecture and gossip, which is then spun further and picked up by someone else and turned into more questionable content.
Like most Internet Outrages Of Monstrous Proportions the torch and pitchfork wielding mob (or should we call them a lynch mob?) will soon disperse, the original transgression that they rallied against forgotten. Why, it just seems like yesterday the Jade Raymond comic had everyone ready to storm the gates, and before that…I don’t know, Jeff Minter freaking out about Space Giraffe ratings? Jack Thompson? Has Derek Smart made any comments lately?
The basis of this current situation of course stems from the appearance that a reviewer got canned because the publisher–who was spending mucho amounts of cash on advertising at the site—did not quite appreciate the average score their game got. In turn you have editors of every conceivable gaming publication going to Yellow Alert, raising their shields, and telling everyone that advertising revenue has nothing to do with the way they treat games. Any such suggestion that it happens that way would of course be birthed from the fevered imagination of gamers who probably also see black helicopters and wear tinfoil hats. Sane folks know it’s not true.
Anyone else believe that?
Look, for the most part I don’t think for a second that the actual reviews are fudged based on a ratio of how much ad revenue that the game’s publisher is putting into a site/publication’s coffers (note I said for the most part) but money does affect the way the game is handled in a number of other ways: “exclusive” first reviews, extensive previews, cover/frontpage stories, and so forth. I promise you that if an indie game came out that was the greatest game ever created, one that raised the dead and healed the sick, if they weren’t spending tens/hundreds of thousands of dollars in advertising you still wouldn’t hear about it. (As if you hear about indie gaming today!) You would hear about Crappy Sequel XVII with a million dollar marketing budget, even if it had no redeeming qualities, though.
The problem is that gaming publications are far too entwined with their advertisers. I don’t know when exactly everything went off track, but at some point they sold their soul to the marketers. At this point it’s a lot like lobbyists and the government, which isn’t something any industry should aspire to become.
How do other industries do it? Book reviews, movie reviews, automobile reviews, whatever kind of review? For the most part diversification seems to be the key. You don’t tie keeping your lights on with the people trying to sell the product you’re covering.
Maybe this fiasco will start getting people to reevaluate how their revenue models work. This could be a turning point, one for the better. And if not, well, there are a blogs springing up every day dedicated to gaming. Blogs freed from worrying about who’s going to sponsor their bandwidth this month.
In a time when everyone is a critic is losing your reputation over some banner ads really worth it?
Very well said, Scott.
I aspire towards being a gaming journalist, but in the industry’s current state, it’d be hell. I’m hoping for change with all my heart. But until then, I’m glad to have just a querulous little blog.
Comment by Mitch Small — 12/3/2007 @ 2:19 pm
It’s always been hell though.
Freelancing is a good route to take, because then you’re not tied into one site/publication, and if you have a problem with a site you simply stop working with them.
Comment by Scott — 12/3/2007 @ 9:45 pm
Maybe if more people liked these alleged great indie games, there would be more reason to get the word out.
Comment by William — 12/4/2007 @ 2:33 pm
William: There is a huge audience for indie games already, just take a look at how many entries the IGF received this year to see how popular indie gaming is. Or consider how popular Dominions 3 is. The problem is that it still doesn’t compare to mainstream gaming. Now, is that because of quality or a lack of awareness?
While obviously indie games can’t match production values with mainstream gaming, they do match and exceed them where it counts: gameplay. The real issue is lack of awareness, which is driven by the fact that major publications/sites generally ignore indie games. Not because of what they are, but because they don’t bring in the ad revenue the big games do.
Comment by Scott — 12/4/2007 @ 10:27 pm