Shrapnel Games Blog

11/19/2007

Fear Of Failure

Filed under: General, Scott, Staff, The Industry — Scott @ 12:53 am

Genre indie gaming essentially is the art of keeping alive that which has been lost in the commercial marketplace, yes? So today I was thinking about two particular genres that have benefited (and really, survived!) because of the indie world: “classic style” CRPGs and wargames.

When both genres were viable mainstream products they were so due to certain recognizable associations. For CRPGs to thrive they needed either a strong, already established brand such as the Ultima series, or to be associated with The World’s Most Popular Role-Playing Game. Wargames pretty much needed to be WWII, with widely recognizable battles portrayed. I’m looking at you Battle of the Bulge.

When these genres were still found on the shelves we would bemoan these narrow choices, although deep down I think everyone realized that we were looking at a necessary evil. Publishers didn’t want to gamble with a game of small, obscure banana wars or a CRPG universe based on some pen and paper game that exists as ten Xeroxed copies floating around the con circuit. Once in a while the big publishers would throw the designers a bone and we’d get something original like Arcanum. Of course since there was never an Arcanum 2 I’m guessing that the public proved the publishers right and the original Arcanum didn’t sell that well. Remember, a person is smart, people are stupid.

Enter indie gaming, a world freed from the constraints of the big corporate machines! No silly ESRB, no bean counters, no need for hundred man teams or selling a million copies to break even! A designer’s utopia; if you design it, they will come.

So why are we still seeing the same ol’, same ol’?

Quick, name the last computer wargame on the Great Northern War! How many Thirty Years War games are there? In the CRPG scene how many aren’t fantasy?

Why is it that in the world of board wargames and pen and paper role-playing there is an absolutely stunning array of flavors covering ever conceivable topic, and yet in the world of indie computer gaming hardly anyone actually takes risk when it comes to game design? Are designers afraid that they’ll design the greatest King William’s War game and only fifteen people will buy it? Or are consumers really only interested in Tiger tanks and magic elven blades that glow in the dark?

I’m thinking it’s a little bit of both. Game design is a little bit like getting up before the class for show and tell and hoping no one laughs at what you think is the kewlest Victorian French ottoman you’ve ever seen. And when it turns out that maybe no one else appreciates that antique footstool you feel a little lonely standing there. Likewise, maybe the class doesn’t care about seeing furniture and would prefer the standard frog, or your dad’s handgun that he never locks up.

Designers: Damn the bottom line! Remember the SAS motto: Who Dares Wins. Go ahead and make some funky wargames and CRPGs that aren’t processed by a cookie-cutter.

Consumers: Embrace the new! Remember the old Life commercial. Be like Mikey.

C’mon, let’s start seeing games we haven’t already played a thousand times already!

4 Comments »

  1. What about Fallout? It’s not fantasy or D&D, it got a sequel, and now there’s rumoured to be a bigger budget Fallout 3 in the pipeline.

    And there’s a Great Northern War scenario in Europa Universalis. Admittedly it’s not a detailed hex-based wargame, but it’s good, and brings a very interesting period in a pretty convincing way to the gamer.

    I fully admit that Fantasy, D&D, WW2, action ‘twitch’ CRPGs and especially real-time strategy dominate the commercial game industry, but there most definitely is the occasional gem out there.

    But I agree there should be more. Much more.

    Comment by Martijn Vos — 11/19/2007 @ 10:19 am

  2. Amen, Scott. I’m sick and tired of high fantasy and the double W, second edition, and I know I’m not alone.

    Planescape was one of the most interesting games I’ve played in a long time, next to Fallout 1 and 2, but from what I gather, that game had the commercial success of a paperwork simulation.

    I’m ready - nay!, eager! - to try something new.

    Comment by Mitch Small — 11/19/2007 @ 6:39 pm

  3. By no means am I saying that every CRPG or wargame fits into the general categories I listed, but the majority of them unfortunately do. But really what I’m concerned with is the indie side of things. It just seems like everyone continues to play it safe, even though they’re now in a position to actually take risks. You don’t even see anyone trying to break the mold within the greater confines of the ’safe’ genres. For example, hey, I have a great passion for WW2 and high fantasy, but there is *so much more* that can be done within those two areas, yet everyone sticks with the basic formulas.

    Planescape is definitely really good. Funny how I hated it in the pen and paper game, but enjoyed the heck out of it as a computer game.

    Comment by Scott — 11/21/2007 @ 12:29 am

  4. [...] Scott R. Kroll had a great post a couple of days ago about the tyranny of the elves…I mean about how fear of failure drives game designers/companies to cluster around the same old themes. High Fantasy and World War II are probably the two most popular genres. Throw in Space Opera and I’ll admit you have my three favorites. But like Scott said the SAS motto is “Who Dares Wins” and when I decided to try my hand at making a game I was aiming to dare. Of course it’s easier to take a gamble when the stakes are low. A failure for me is measured in the tens of thousands of dollars and some lost time. If you are calling the shots with a team of 50 and a 10 Megaton budget then straying from the safe bet is going to be a lot harder. That’s one of the glorious things about the new age of indies and digital distribution. You have small companies trying to fill small niche demands that ordinarily might not ever get their chance to shine. [...]

    Pingback by Forgotten Lore » Blog Archive » Themes and Memes — 11/21/2007 @ 12:51 pm

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