Happy Halloween
Bender: Even though the computer was off and unplugged an image stayed on the screen. It was…the Windows logo!!
Fry: Phhpht, that’s not scary.
–“Where The Buggalo Roam”, Futurama
Happy Halloween! So are we having fun yet? Can’t say my Halloween night seems any different than a Wednesday night. I suppose I could head out to one of the many local establishments having their Halloween bashes (wonder if my Unshaven Gamer costume would win anything?) but really…ehh.
So since it’s Halloween I suppose it’s a good time to tell spooky gaming stories. Unfortunately the only one I have isn’t really scary per se, more like a shocking coincidence tale, but since it did manage to almost brownpant everyone involved it’s what I’m going with.
Our story begins many years ago. It was a dark and stormy night. Actually, it was during the day. Late afternoon, early evening. And it was sunny. There I was, DMing one of the worst groups of players I’ve experienced in my decades of D&D. I mean they were all nice enough chaps but their playing skills left something to be desired. Everyone knows the infamous Head of Vecna story, right? Well, let’s just say if I pulled that on them the outcome wouldn’t be any different.
The particular campaign I was running had been horribly sidetracked due to their actions. Briefly, the party was responsible for a global armageddon that would completely annihilate all life on my campaign world. And it all got started because of a bar fight. Yeah. To save my campaign world I added a deus ex machina element by having the campaign’s main deity appear, telling the party that time would be turned back before that fateful tavern encounter if they would fulfill a special quest. The quest was to search the many planes and worlds for parts of an orb that had been fragmented and scattered. Of course there was also an evil party who was also racing against them to fulfill the quest for their dark master.
I believe there were a total of fourteen shards to find. In real world time I figured it would take several months to complete, and during this time I hoped to introduce gameplay elements that would help the players learn the ropes. Sort of a big tutorial.
Well, the quest for the shards was doing better than I thought it would. Not that there weren’t setbacks. Once the party decided to see what would happen if they let the bad guys get to the shard first. See, they were given a magical doohickey that pointed them in the general direction of the current shard they had to find and once found would be automatically teleported to the next world. The bad guys always seemed to be one step behind them. Because of this they for some reason got it into their heads this meant that the bad guys couldn’t touch the shard.
Or maybe it meant that as the DM I was trying to create a sense of urgency and push the party along? Naw, it had to be their logic…
The brain trust decides to purposefully locate the shard but not take it. The bad guys show up. The good guys wait and watch. The bad guys take the shard and are teleported out.
Oops.
The real kicker? These worlds were the Twenty-One Flavors of adventures. Stuff like in one world dinosaurs rule, another was a waterworld, and so forth. The world that they decided to pull this stunt?
The one without magic.
Oops.
Amazingly they managed to find the one vestige of magic in the world and were back on the road. What luck, right?
Okay, so after that things started getting back to a decent pace. They were nearing the last of the shards when I had them visit our world, Earth. Specifically I had set it up for the shard to be located in the home of the player we were playing at, a fellow named Chad.
I always like the fish out of water antics of putting D&D adventurers into our modern world, and probably every single party I’ve ever run has faced that challenge at least once. I still chuckle at the time one group convinced the party’s third level wizard to face a S.W.A.T. team alone because they were obviously also magic users (assault rifles = long wands). Hey, guess who wins in combat between a Wand of Magic Missiles and about 100 rounds of 5.56mm fired at twenty yards?
Soon the party was nearing Chad’s place in the game, though it took them a minute to connect my description of the place the magical item was pointing them to with where we were playing. Their characters then crept up to the building and scoped it out by peering into the windows. At that point I described the group of us playing D&D. Any doubt that this was supposed to be Chad’s house was now over.
The adventuring party, seeing what appeared to be no threats, then proceeded to the front door. Monty the paladin raised his mailed gauntlet and knocked on the door.
At the very moment in the real world there was a banging on the front door.
We freaked the eff out. It probably looked like one of those old cartoons; skeletons jumping out of our skin, eyes bulging out, screaming like little girls.
And then we remembered we had ordered pizza.
The timing was so amazingly perfect, I can’t imagine anything like that happening again if I played D&D every day until I die. So yeah, not really a ghoulish story but it was scary for us that day, that’s for sure.
How about something truly terrifying? I mean, do you want to hear something really scary?
This is the stuff, man. Are you sure you can handle it?
Last chance to turn away.
Okay….
They’ve already started running Christmas ads!!!


