We are wrapping up another banner year at ProSIM, and our latest’s opus, Air Assault Task Force, has finally shipped. This seems like a perfect opportunity to update everyone on the latest goings-on at ProSIM Company. Below, find the latest news on Air Assault Task Force, some news on what is next for us, and a few personal notes.
So, let’s jump in!
AATF Ships!
That’s right. It was starting to feel like “The Never-Ending Story” there for a while, but Air Assault Task Force is now on its way to gamers. This is our newest commercial release and our first new game engine in three-and-a-half years. Air Assault Task Force explorers the history of helicopter-borne infantry operations, from Vietnam to Afghanistan. Take LZ X-Ray, rescue an isolated Ranger company in Somalia, defeat Al Qaeda remnants in Operation Anaconda, and much more.
This newest addition to the ProSIM family is a complete rethinking of the “command realtime” tactical simulation that made us famous. We started from the firm foundation of the Armored Task Force Engine, keeping all of the realism which has made our simulations the first choice for military contractors and the world’s armies alike for over a decade. Then, we completely redesigned the way the player interacts with the game. The result is a game as playable as the simplest RTS while as deep as the deepest wargame.
The game is shipping now. To order your copy today, click here. Barring any unforeseen publishing issues, orders placed now should arrive before Christmas (at least for domestic orders).
To whet your appetite, we have also created a playable DEMO for Air Assault Task Force. This DEMO contains only two scenarios, set at the Joint Readiness Training Center at Fort Polk, Louisiana. The first is an airfield seizure. The second is an air assault on the fabled city of Shughart-Gordon. Both of these scenarios also ship with the release version of the game. The Flash-based tutorial is also included with this DEMO version.
The DEMO lacks the full featured scenario builder, multiplayer (up to 10 players), and 100-page printed manual that will ship with the release version of the game. Also, unlike the release version, it cannot be installed over our previous, ATF Engine games (which instantly upgrades them to the new game engine).
To download the DEMO, click here.
NOTE: This is a DEMO of the final release version of Air Assault Task Force. If you downloaded and installed the BETA DEMO, please completely uninstall it (using “Add/Remove Programs” from the “Control Panel”) before installing this updated version of the DEMO.
Some other interesting morsels that we have put together since Air Assault Task Force went GOLD:
- I have written a short article, called “Air Assault 101” which covers the basics of modern military tactics for the conduct of an Air Assault for Wargamer.com. To see it, click here.
- I have also written a “Postmortem” on the development of Air Assault Task Force, which chronicles all of the ups and downs of the game development cycle, also for Wargamer.com. To see it, click here.
Stay tuned to our AATF website, to hear the latest news about Air Assault Task Force.
The ATF Engine
Don’t worry, though. We are not leaving our previous titles by the wayside. In fact, as we went through the development cycle for Air Assault Task Force, and took what was best from the ATF Engine, we identified a few things we could “police up” in the ATF Engine games. As we have completed development of Air Assault Task Force, we are now able to release all of these improvements to our earlier games, as free upgrades.
These are all cumulative upgrades, so you do not have to install previous upgrades. They are included in these new upgrades.
Below are the links for the downloads page for each title. See those pages, and the “Read Me” file for each game, for a list of the major upgrades in each title.
Armored Task Force
Version 1.08
Raging Tiger: The Second Korean War
Version 1.17
The Falklands War: 1982
Version 1.24
The Star and the Crescent
Version 1.33
What’s Next?
Never content to rest on our laurels, we are already hard at work on our next round of games. Here is a little of what we have in store for the next year. We have other games in development, but these are the only ones I can talk about right now.
- Curt Pangracs (Raging Tiger, The Star and the Crescent) is hard at work on a title for the AATF Engine which chronicles the US Army’s march to Baghdad in 2003.
- Gary Bezant (The Falklands War) is also hard at work. He is working on a World War II title set in North Africa. This title is also targeted for the AATF Engine.
- We also have another team working on an East Front World War II game.
The core programming team here at ProSIM is in the design phase on an operational-level simulation. It is really too early to talk about features or even design goals. But I can say that the simulation will be focused on modern warfare and simulate high-intensity warfare, insurgency-counterinsurgency warfare, and everything in between. That is all I can really say about this project right now.
On a Personal Note…
A point of pride for us, here at ProSIM Company is that we are made up entirely of veterans and current, military professionals from across the world. We believe that this unique perspective allows us to deliver the most realistic simulations in the industry today. But there is a cost. The western world is in the midst of the “long war,” the Global War on Terror. Occasionally, one of us gets called to serve their nation abroad. Such is the case for me. I will be deploying to Iraq from January 2007 to June 2007.
I will have pretty good internet connectivity while I am there, and a lot of spare time on my hands, so feel free to contact me with any issues, or just to say “Hi” at:
pproctor@prosimco.com
After that, I will be returning to sunny Fort Leavenworth, Kansas for another year. This seems to be a mecca for wargamers, so if you are passing through, please drop me a line and let me know; perhaps we can link-up. And try the Baan Thai Restaurant while you are here. The food is great and the owner is pretty good-looking, too
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Shut Up Already!
I guess I am starting to ramble, so I will end this entry with a list of our current titles.
Let me close by thanking all of our fans for their support, input, and encouragement through the years. Every one of us here at ProSIM knows just how fortunate we are to have the community of wargamers that we do. To all of you, THANK YOU!