Shrapnel Games Blog

8/27/2005

ProSIM Company Update, 27 AUG 05

Filed under: Developer Diaries, General, Patrick Proctor — Pat Proctor @ 12:36 pm

We are reaching the end of the ATF Engine project, and this felt like a good time to publish an update on the goings-on at ProSIM Company. It is an ending, as we have completed work on the final revision of the ATF Engine (for The Star and the Crescent, see below), but it is also a beginning because it completely “empties our plate” so that we can work full-force on Air Assault Task Force.

Don’t worry, though. We are not leaving the ATF Engine in the dust. We have committed to making Air Assault Task Force completely compatible with the ATF Engine. So, when you get the new game, you can install it over any or all of the ATF Engine games and instantly upgrade them to the new engine! Plus, all of the great user content that has been developed over the years will work in Air Assault Task Force as well!

Those who have been following the ATF Engine project might be surprised to hear us say it is coming to a close. There were two titles announced that are not nearing release (The War in Afghanistan and Thunder and Lightning: The Battles of Operation Desert Storm). I will address both of those projects here, as well, hopefully putting speculation on the topic to rest.

Enough looking back, though. Let’s start with some news:

The Star and the Crescent

If you have been watching the Shrapnel Games Home Page, you have probably heard that The Star and the Crescent is nearing release. We are rapping up the final week of BETA testing now, and hope to “Go Gold” by 2 SEP 05. That means the games should be shipping to customers by the end of September!

To recap, for those who have not been following the release, the game is a study of Arab-Israeli wars from 1956 to near-future scenarios in 2009. The game’s true focus, however, is the 1973 Yom Kippur War. The game uses a heavily modified version of the ATF Engine (built on and compatible with the version used for The Falklands War: 1982) to put the player in command of battalion-sized elements in some of the most hair-raising combat of the past 50 years. It is much more armor-centric than any of our previous titles, and the brief, no-nonsense orders reflect the “seat of the pants” situations that characterized these wars.

To find out more about the game, go here:

The Star and the Crescent Product Page

You can also get information at the ProSIM Company page:

The Star and the Crescent Home Page

To try out a free demo, go here:

The Star and the Crescent DEMO

Right now, Shrapnel Games is offering $5 off of the regular price for pre-orders. To pre-order, go here:

Pre-Order The Star and the Crescent

The War in Afghanistan

As eluded to above, this game is not going to make it into the ATF Engine project. The development team has had a number of real world setbacks that make it impossible at this time.

However, the project is not dead. It is simply changing forms. First, portions of the original concept for this game will be featured in Air Assault Task Force (read below). Second, the core development team is still working as work is possible and hope to revive this title for the AATF Engine once the game is engine-ized (I may have invented a word here).

So this project is not dead, just on hold.

Thunder and Lightning: The Battles of Operation Desert Storm

I can now officially announce this this project is canceled. While some of the material from this project might appear in other titles, the game as it was originally conceived, will not be completed.

Things ended amicably. We wish the team and the project lead, Del Shand, all of the best. We regret that we will not be able to complete this project. It was a great concept. Perhaps, someday…

Out with the old, in with the new… or, “The Unamed Title”

In our last post, ProSIM Company Update, 21MAY05 we eluded to a “next ATF Engine” title. We still are not ready to make any announcements, but we can tell you that this title will most-likely be for the AATF Engine once the game is engine-ized. This decision was made because we have decided to allocate all of our resources to Air Assault Task Force.

Oh, yeah. And I can also tell you the game is going to be an Eastern Front WWII title.

Stay tuned to this blog, the ATF forum at Shrapnel Games:

Shrapnel Forum

and the ATF/BCT forum at StrategyZoneOnline:

StrategyZoneOnline

for more updates on this project, as we have them.

Air Assault Task Force

I have a bunch of announcements on this front. Buckle your seatbelts…

First, we have assembled the development team. And it is a cast of all stars. Here they are, along with their past work for ProSIM, in no particular order:

  • Gary Bezant (Project Lead, The Falklands War: 1982)
  • Curt Pangracs ( Project Lead, Raging Tiger: The Second Korean War, The Star and the Crescent)
  • Name witheld by request (Project Lead, War in Afghanistan)
  • .

    Oh, yeah. And, of course, I am on the team, too.

    Next, we have completed what we perceive to be all of the major technological hurdles in the title. This means that we are now well into building the wargaming engine that will define military simulations for the 21st century. Of course, game programming is not an exact science, and new, unforeseen hurdles will emerge, I can report that we are well ahead of schedule in every area. Unlike games developed by mass-market development houses, that doesn’t mean we get to reap profits faster. That means we get to add more gaming goodness prior to release!

    I also have some more announcements to make on scenario content. We have hammered out a design document and we are ready to talk, a little bit, about what the game will look like. We are looking at doing a loose thematic title. By this, we mean that, rather than focus on one era or area of the world, we are going to do a number of campaigns set in different regions and time periods, as we did with Armored Task Force and BCT Commander before it.

    Here are the tentative topics for the campaigns in Air Assault Task Force.

  • The Joint Readiness Training Center (JRTC) at Fort Polk, Louisiana
  • Africa
  • Vietnam
  • Afghanistan
  • A British Army training area
  • .

    We are being intentionally vague at this point. Please stay tuned to this blog and the links above for more info as it becomes available.

    I’m done gabbing…

    So for now, I will leave you with our latest crack at release dates (which, as always, carries a cautionary note on the unpredictability of software development). Thanks to all of our great fans for their support, suggestions, commitment, and energy over the years. You guys really are what keeps us going!

    The Falklands War: 1982 OUT NOW
    The Star and the Crescent September 2005
    Air Assault Task Force September 2006

    PS: We’re pretty new at this whole Blog thing, so if I am not addressing any burning questions you have, please let me know, and I will do my best to cover them in my next installment.

    1 Comment »

    1. PAt

      Sounds like you got yourself another winner. Can’t Wait to see the future games.

      Ed
      AKA Manchu34

      Comment by Edward Geer — 8/28/2005 @ 9:32 pm

    2. Great to read that the series evolves. I hope you’ll go for the Vietnam era, since the squad battles series it has not given much attention except for first person view shooters.

      Torsten

      Comment by Torsten — 8/29/2005 @ 3:31 am

    3. Sounds great. Please put extra attention to the muli-player capability. If this aspect is robust then its likely the system will replace TACOPS as the sim of choice for units trying to replicate the BBS/JANUS experience at home.

      Comment by Tim Densham — 10/28/2005 @ 12:36 pm

    4. [...] Just as I finish my reviews of the ATF games Raging Tiger and The Falklands War 1982, word comes that ProSIM is done with the engine. Their new games will use the Air Assault Task Force (AATF) engine. Their Arab-Israeli Wars game The Star and the Crescent uses a modified ATF, but their Afghanistan game will be remade to work with the new engine. [...]

      Pingback by Flash of Steel » Blog Archive » Armored Task Force is over — 8/18/2006 @ 4:29 pm

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