Casual Strategy vs Hard-Core Strategy
I suppose an introduction is in order, since this is my first post. My name is Scott Lantz, (though I often am seen using the moniker “Hiro_Antagonist”,) and I am the main designer/developer/producer guy at Tiny Hero Game Studios. As you may have heard, Shrapnel recently announced that it will be publishing our first game, Land of Legends. We’re very proud to be partnering with Shrapnel for this title, but the mix may seem a bit unintuitive on the surface. After all, Shrapnel typically publishes war games or ‘hard-core’ strategy. And Land of Legends is a self-professed ‘casual strategy’ game with cartoonish graphics. Will Shrapnel’s audience have any interest in Land of Legends?
My answer, of course, is a resounding “Yes!” As it turns out, Shrapnel and Land of Legends aren’t as contradictory as they might seem on the surface. Even though Land of Legends is a ‘casual strategy’ game, that doesn’t mean it’s simplistic or shallow. Though I guess the best way to clear that up is to explain what ‘casual strategy’ actually means, and to compare that to better-known ‘hard-core strategy’ elements.
‘Hard-core strategy’ games usually feature very long games (many hours or days), complex rules that take many hours to fully learn, and so much content that any given player can rarely be aware of every factor in play. Often times, the rules are so complicated and numerous that players don’t even know them all.
‘Casual strategy’ games have a number of elements which are fundamentally different from ‘hard-core strategy’ games, though they can be equally deep and challenging. They tend to be simple to learn, and have a manageable amount of rules and elements. They tend to play more quickly, and they tend to appeal to more people.
So which is better? Casual strategy or hard-core? Well, the answer depends largely on your personal taste, but I believe that most gamers would enjoy both, at different times and for different reasons.
For example, the complexity of hard-core games is often perceived as a blessing — after all, a game with that much content and complexity offers seemingly endless opportunity for exploring the game. However, such complexity also comes with costs: if a game is too big for a player to know all of the rules and elements in play, how can a player make properly educated decisions? And if the game rewards players that have simply played (or studied) the game more than other players, then the game starts being less about skill and dynamic problem solving, and more about memorization and study. I’m a big believer in the idea that game should reward the *best* player, not just the player with the most experience playing it.
Also, while hard-core games tend to be longer and give more of an epic feel to each game, this can really impact a player’s ability to just sit down and have a complete and satisfying game experience in a short period of time. When games are so long, they tend be started far more often than finished. It can also be a pain to get a multi-player game going, since all players have to make huge time commitments before they even start, and if any given player has to leave for whatever reason, that can ruin the game for everyone. The more players involved and time required, the harder it is for everyone to be available and willing to play at the same time. With casual strategy games, playing a game isn’t a hugely complicated affair. And if the game offers a centralized matchmaking lobby (like Land of Legends does), it’s very easy to find opponents to play a quick game.
Another issue with hard-core games is that they tend to only attract a hard-core audience. More mainstream gamers tend to be alienated and mystified by giant, complex games. This can be a problem when you’re trying to get your friends or family excited about a game, so that you can all enjoy it together. But casual strategy games are typically designed from the ground up to be accessible and appealing to a much wider audience, just like most card or board games. (Card and board games are, after all, casual turn-based strategy games!)
And then there’s the myth that hard-core games are always capable of deeper strategy than casual games. But in reality, I’ve found that players usually just end up focusing on micromanagement issues, or the maps are so big that the player is functionally playing many smaller games at once. Sure, casual games *can* be more shallow (checkers or tic-tac-toe for instance), but they certainly don’t have to be. As anyone that’s played Chess or Advance Wars or Slay or Go can attest, simple rules don’t always mean simple strategies. A properly designed casual strategy game should be just as impossible to master as a hard-core game, and should always allow for the more clever and adept player to get the upper hand.
Don’t get me wrong — I love hard-core strategy games like Dominions II and Space Empires IV. *LOVE THEM* (In fact, those are the games that first introduced me to Shrapnel.) But I think that many gamers (and developers) have gotten bogged down in the philosophy that bigger is always better, and I’ve started leaning the other way. I don’t always have 2 days to play a single instance of a game. I want to play something fast, fun, and furious. I want my strategy lean and mean, with all the fat trimmed off.
Land of Legends is my answer.
Great post Scott
Well I am one of the Land of Legends beta testers and I just couldn’t go without throwing my two cents in. So hopefully without breaking my NDA(if your reading this I haven’t because Shrapnel approves these posts) I would like to talk about this from the point of view from someone that has played Land of Legends quite a bit but doesn’t have anything invested in how well the game does(not saying Scott would lie). Many of you know me from the forums. I mostly hang out in the Space Empires area but I have been known to stop in at other places.
Now I would fall under the category of person that likes to play hardcore strategy games. I love to play Space Empires IV and the more complicated it gets the better. But games like that take forever I spend 2 hours playing one game turn sometimes. Land of Legends is the type of game that you can play entire game against another person in 20 minutes though it has been known to take up to 2 hours when both of you are good. Scott wipes the floor with me in 15-20 minutes without trying but that’s another story
Land of Legends I would say is best described as a fantasy game of chess. Though its allot deeper as you get more experienced. The main part of strategy lies in your combat against the other player, resource collection is fairly simple. Each race has its own play style each and unit has its own unique abilities. The main challenge behind the game is using the units properly which is allot harder than it sounds.
The game seems very simple at first but then you realize there are whole levels of deep strategy beneath. My favorite race the undead has very poor combat abilities but they can make enemy units you have killed into new undead units for your army. This can lead for some interesting uses for some units.
The match-making lobby is a great feature. It lets you find opponents quick and easily. Those of you that like to try to get a little play time in at work this is a great feature. It lets you easily find and play against an opponent during your lunch break.
So in a quick summary the game is quick and easily to learn but it takes work to master, and the matchmaking lobby and easy gameplay style makes games easy to play.
Comment by Combat Wombat — 4/28/2005 @ 12:33 am
HI, I am Tayete, another betatester!
It is difficult trying to explain to someone who hasn’t played Land of Legends why they should take a look at it.
I’ll explain the reasons that have made me think it is something refreshing from the wargames genre:
* Now my 2nd son is born I feel I am literally losing my patience with wargames. I have so few spare time, that I cannot deal with those huge manual and statistics I loved to read. I don’t have the patience to move just two units, go to pick the kids up, move another unit, prepare their supper, attack another unit…
LOL simply lets me free my wargaming instincts in my sparce free time. In fact I can even remember how I leave the board, let the PC play its turn, and return with my turn without having to replay its turn to know what has happened.
* When you start playing with it you’ll notice there’s a race for every style of play. Pyro’s style of slow paced conquest wiped my “blitzkrieg” one because of the deep knowledge he had of his race.
* I think it is really well balanced. There’s no need to use tricks such as reinforcements, artillery (wizards I guess), etc… Every race can win any other if used properly.
WEll, I hope I am not revealing too much of LOL, but I think it is worthy making those worried fathers around there, that they can still can keep being “grognards” in their sparce free time, with Land of Legends.
Comment by Tayete — 4/28/2005 @ 8:47 am